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Supermans Good Guy Gang Hardcover Book 01Clark Kent befriends fellow super powered kidsHawkgirl and Guy Gardnerfor a super team up that is guaranteed to delight fans of the Superman movie in DCs debut early readers graphic novel! Eight year old Clark Clark Kent is pretty super: super fast, super strong, and super cool! But being so super can also be super lonely, until he meets fellow super powered kids, Kendra Saunders and Guy Gardner a. k. a. Hawkgirl and Green Lantern! Together, theyll
Clark Kent befriends fellow super powered kids––Hawkgirl and Guy Gardner––for a super team up that is guaranteed to delight fans of the Superman movie in DC’s debut early readers graphic novel!Eight-year-old Clark Clark Kent is pretty super: super fast, super strong, and super cool! But being so super can also be super lonely, until he meets fellow super powered kids, Kendra Saunders and Guy Gardner a.k.a. Hawkgirl and Green Lantern! Together, they’ll form a club where other supers can be themselves, test their powers, grow together, and maybe earn some good guy points along the way. This super powered buddy comedy from the creator behind Death and Sparkles, Rob Justus, will launch DC’s early readers initiative timed to the Superman movie in July 2025. Fans will be thrilled to see characters from the film featured in this charming story for readers aged 5-7. Future books in the series will include Mr. Terrific, Batman, and Wonder Woman as the Good Guy Gang grows!Shipping Notes
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4.8 ★★★★★
Based on 786 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024