SKU: 38117334748

Vivarium Electronics Sliding Door Enclosure 36"x18"x18"

Sale price$121.50 Regular price$135.00
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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

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Description

Vivarium Electronics Sliding Door Enclosure 36"x18"x18"These all new cages from Vivarium Electronics were designed to be more durable and stronger than competitors' frame and panel reptile enclosures. Highlights Tempered glass sliding doors Upgrade from a 40 gallon breeder terrarium Deluxe anodized aluminum door handles Glass track rests ON the litter dam for easier operation Sealable bottom 4" litter dam for deep substrate Heavy Duty floor for heavy substrate Full Heavy Duty screen top Shipped flat

These all-new cages from Vivarium Electronics were designed to be more durable and stronger than competitors' frame and panel reptile enclosures.  

Highlights

  • Tempered glass sliding doors
  • Upgrade from a 40-gallon breeder terrarium
  • Deluxe anodized aluminum door handles
  • Glass track rests ON the litter dam for easier operation 
  • Sealable bottom
  • 4" litter dam for deep substrate
  • Heavy Duty floor for heavy substrate 
  • Full Heavy Duty screen top
  • Shipped flat packed

Made from an aluminum extrusion frame, the PVC panels are all easy to assemble and are replaceable. The cage corners have been designed for a perfect fit and do not require a mallet to assemble. The only tool you need for the job is included! They are easily disassembled for transport when needed. They can be assembled in just minutes!

The full-screen top is suited for species that require more ventilation or can be covered to increase humidity. For animals requiring higher humidity levels, we recommend using a thick layer of moisture-retaining substrate for your bedding.

Suitable Species

  • Sub-adult Bearded Dragons
  • Leopard Geckos
  • African Fat-tailed Geckos
  • Sub-adult Blue Tongue Skinks
  • Sub-adult Ball Pythons

If you're looking for a larger size, check out the 48"x24"x18" Vivarium Electronics Sliding Door Enclosure.

Shipping Notes
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Exchange/Return Notes
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SKU: 38117334748

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Oilyraincloud
New York, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Cuba, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Birmingham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Fort Morgan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Omaha, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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