SKU: 49385580857

Pro+ Brake System Front 4261347HO

Sale price$1574.97 Regular price$1749.97
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Pro+ Brake System Front 4261347HOFits Ford Mustang II Spindles (Also fits Heidts Mustang II Spindles) Features: 2 Piece, 6 Piston, 6P Caliper Manufactured in Phoenix, AZ CNC Machined from US Sourced Forged or Billet Aluminum Powder Coated Finish Stainless Steel Pistons, Abutments and Noise Suppression Clips Staggered Pistons to Minimize Uneven Pad Wear Dual Seals, Dust Weather & Pressure 2 Piece Slot, Drilled, Zinc Plate Rotor w Billet Aluminum Hat Specs: Axle Front Brand Baer Brakes

Fits Ford Mustang II Spindles (Also fits Heidts Mustang II Spindles)


Features:

  • 2-Piece, 6-Piston, 6P Caliper Manufactured in Phoenix, AZ
  • CNC Machined from US Sourced Forged or Billet Aluminum
  • Powder Coated Finish
  • Stainless Steel Pistons, Abutments and Noise Suppression Clips
  • Staggered Pistons to Minimize Uneven Pad Wear
  • Dual Seals, Dust/Weather & Pressure
  • 2-Piece Slot, Drilled, Zinc-Plate Rotor w/Billet Aluminum Hat

Specs:

Axle Front
Brand Baer Brakes
Caliper 6P
Caliper Color Hugger Orange
Disc Brake Caliper (Front) Piston Quantity 6
Disc Brake Caliper (Front) Type Fixed
Disc Brake Pad FMSI Number D0731
Disc Brake Rotor (Front) Construction Vented
Disc Brake Rotor (Front) Outside Diameter 14.000IN
Emission Code 6
Export Description Brake Components
Grade Type Performance
Hose Material Hoses Not Included
Lug Count 5 Lug
Min Wheel Dia (verify using template) 18IN
Product Line 14 Inch Pro+
Product Type 14 Inch Pro+ Front Brake Kit
Prop 65 (C, R or CR) CR
Prop 65 - Long Label WARNING: This product can expose you to chemicals including Toluene Diisocyanate, and Nickel which are known to the State of California to cause cancer. For more information, visit www.P65Warnings.ca.gov
Prop 65 Yes/No Yes
Rotor Thickness 1.150IN
Rotor Type 2-Piece
Spindle Type Mustang II
Spindles Included No
Surface Type Slotted, Drilled & Zinc Plated
System Notes Designed to be used with Ford Mustang II Spindles (Stock & Drop Height), Also Fits Heidts Mustang II Spindles
Template Q147P
Title Pro+ Brake System Front
Wheel Lug/Bolt Pattern 5x4.50/5x4.75
Wheel Stud Size 1/2-20" x 2.25"
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 49385580857

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 2251 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
O
Verified Purchase
Oilyraincloud
Dallas, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Lexington, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
San Leandro, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Natrona Heights, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Dallas, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

recommand products