SKU: 60585827082

Fiamma F45L Winch Awning 4.5M Polar White Case Royal Blue Fabric Motorhome

Sale price$552.60 Regular price$614.00
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Ships within 48 hours · Estimated delivery Jul 22 - Jul 27

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Description

Fiamma F45L Winch Awning 4.5M Polar White Case Royal Blue Fabric MotorhomeFiamma F45L Range The compact awning of Italian design. This model is 4. 5M long with Royal Blue fabric. Fiamma awnings are the most elegant, user friendly and trustworthy awning on the market today. The easy to use and simple to install awning which joins todays best technologies, service and quality! This is the larger sized awning with extra larger roller tube, perfect for larger motorhomes. With its renewed and modern design, the new technical

Fiamma F45L Range

The compact awning of Italian design.

This model is 4.5M long with Royal Blue fabric.

Fiamma awnings are the most elegant, user friendly and trustworthy awning on the market today.

The easy-to-use and simple to install awning which joins today’s best technologies, service and quality!

This is the larger sized awning with extra larger roller tube, perfect for larger motorhomes. With its renewed and modern design, the new technical improvements make this awning more advanced and more functional: The best choice for your holidays!

When not in use, the F45L takes up little space while snuggly enclosed in its aluminium case.

It is sturdy and safe to operate, with an easy-to-hook winch loop.

Exclusive Features of Fiamma:

Presto fix – The only awning with a patented adjusting system that enables you to gauge the closing of the front bar.

One Way Roll – This is an ingenious patented mechanism that prevents the canvas from ever retracting the wrong side of the roller tube.

Dual Shock Absorber – Protects your vehicle and your awning, the arms are fixed with the certified double bolt system “Double-Block” which grants more stability and ease of regulation.

Extra Strong Arms - Highly resistant reinforced articulated arms with strong 3.5mm wire cable. They are proof tested for more than 10.000 cycles of opening and closing and can maintain a steady fabric tension of up to 32kg.

Double Guide – All Fiamma awnings are equipped with a double guide on the lead bar allowing the installation of two front panels, for example: Privacy Room and Sun View XL, Blocker and Tie Down S, Sun View XL and Awning Hangers.

Secure Lock – The telescopic system of the legs with manual locking allows the regulation of the lead bar height. This system allows you to regulate the height of the awning according to your needs. Fiamma awnings have a dual fixing possibility for its incorporated legs to the wall or to the ground.

Technical Specification (see Picture):

  • Awning length A (cm): 452
  • Canopy length B (cm): 435
  • Extension C (cm): 250
  • Shade Surface (m2): 10.9
  • Weight (kg): 35

Choosing Guide:

  • Vehicle: Perfect for motorhomes and van conversions.
  • Operation: Winch opening and closing. Operation by handle.
  • Position: Designed for wall installation. Delivered with standard installation brackets. Special adapters optional available.
  • Awning Enclosure (not included): Optional Privacy Ultra-Light, Privacy Room, Privacy Room Light, Blocker and Side.
  • Colours and Materials: Case: in extra strong extruded aluminium. Very light yet highly resistant external coating in Polar White. Cool and cheerful vinyl canopy. UV resistant, waterproof and washable, with bright colours on both sides. Colour: Royal Blue

Product SKU: 06530-01Q

Optional Accessories available in our eBay store.

Enclosures

  • Privacy Room
  • Privacy Ultra-Light

Front and side panels

  • Blocker Pro
  • Blocker Sun View XL
  • Side W Pro
  • Side W Pro Shade
  • Sun View Side

Accessories

  • Motor Kit
  • LED
  • Rafter
  • Tie Down S
  • Kit Rain Guard
  • Kit Awning Hangers
  • Shade Sun View

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 60585827082

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4.4 ★★★★★
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R
Verified Purchase
Ryan
San Leandro, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Grantham, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Los Angeles, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
San Leandro, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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